ABOUT ME

MBI’m a concept artist and illustrator from Los Angeles, California.Currently living in London, England.

As an experienced concept artist, I have acquired a deep understanding of the conceptual and visual development process. My background includes more than 8 years as a concept artist in the video game, and intertainment industry, and 12 years as a professional illustrator. Threw this I have gained extensive skills in World building within a production pipeline.

Currently working as a concept artist helping to develop AAA titles for PC, Xbox Series X and PS5.

Experience

Rocsteady Studios Ltd. 2018 – Current.         

Senior Concept Artist – Visual development and concepts for characters and environments. Collaborating with the team, the art director, artist across all disciplines within development, and game designers. To fully realize production quality assets such as environment, characters and or props.

Freelance: Aaron Sims creative. 2017 – 2019 

Concept Artist – Visual development, Keyframe illustrations. And concepts for characters and environments.

Cloud Imperium. 2017-2018                               

Senior Concept Artist – Visual development and concepts for characters and environments. Collaborating with the team, the art director, artist across all disciplines within development, and game designers. To fully realize production quality assets such as environment, characters and or props.

Telltale Games. 2015-2016

Concept Artist – Visual development and concepts for characters and environments. Collaborating with the team, the art director, artist across all disciplines within development, and game designers. To fully realize production quality assets such as environment, characters and or props.

MercurySteam Entertaiment. 2011-2014

Concept Artist – Visual development and concepts for characters and environments. Collaborating with the team, the art director, artist across all disciplines within development, and game designers. To fully realize production quality assets such as environment, characters and or props.

Dark Horse Comics. 2013-2015

Graphic novel, comic book Illustrator. And maintaining quality threw art direction.

Top Cow Productions, Inc. 2005-2012

Graphic novel, comic book Illustrator. And maintaining quality threw art direction.

Skills

Technical Skills

Extensive knowledge in Adobe Photoshop and Illustrator. Blender 2.91, Zbrush 2021.5, Maya, and a working knowledge of Cinema 4d.

Artistic Skills

Strong knowledge of Anatomy, color theory, lighting. Strong knowledge of architecture, composition and form. Traditional Media: Pencil, Ink, Acrylic, Watercolor, Oil, Marker, Clay modeling.

Publications

Star Citizen Alpha 3.12.0

“Legacy Outlaw armer” “Klim the mission giver” “Mustang” “Persistant Univers under Suit” “Bounty Hunter EVA Suit”

Telltale Games 2015-2016 

“Batman” “The Walking Dead  Michonne” “Minecraft story mode”

MercurySteam 2011-2014

“Castlevania: Lords of Shadow 2”               “Castlevania: Lords of Shadow Revelations” DLC “Raiders Of the Broken Planet”

Dark Horse 2013-2015

Titles like “Project Black Sky” and “Captain Midnight”.

MARVEL 2007-2012

Titles like. CIVIL WAR THE INITIATIVE, Xmen, and The Incredible Hulk among others.

Top Cow Productions, Inc. 2007-2012

Titles like. Artifacts, The Darkness and Witchblade.